When do we consider that we have completed a game? Perhaps this question is very obvious to each one of you, but your answers surely relax. To this day a video game does not end at the moment when the credits appear, the video games have more life thanks to its content (world, missions, replayability…) but for the continuity that the companies give them with updates every so often or the importance that its online side can take. Then come into play – never better said – the achievements, an addition that has a very important role in the concept of “complete” where many are the users who feel that until they get the latest achievement of a game do not consider that they have finish.
Achievements, percentages, plot, online… There are many factors that make each one of us consider in a different way what it is for him to finish a game. That’s what I want to talk about in this article: to deal with the factors that influence and generate a bit of debate both on the web and in our social networks, where players respond and express their opinion about it.
We can start from the base that each category of game has its special conditions. For example: I consider that a sports game can never be “finished” even if we achieve all the achievements, it is something that does not matter. It is not a game focused on a beginning and an end. Something similar can happen with games focused on the online concept such as Overwatch, GTA Online, PUBG or Rainbow Six Siege. These games give us endless hours of fun and that’s where their existence lies, it’s not a story with a beginning and an end, they only end at the moment when we get tired of themor a new version comes out. That is why while new games are coming and going in our lives there is always one that continues with us for a long period, be it the sports game / shooter of the moment or some completely online game of long duration like the ones mentioned. These games do not give us the satisfaction of completing something, but without a doubt they are the ones that give us more hours and fun.
The great debate comes with adventure games, especially if they are open world and / or RPG’s. Games in which secondary missions predominate, the worlds with a lot of incentives and immense size… Moreover, Assassin’s Creed Origins is to blame for writing these lines. After finishing his main story I decided to get all his achievements, for it he had to complete much of the content of the game, but not everything. It’s a game that I loved and its gameplay is a vice, so dedicating more hours to get the latest achievement was something that I found attractive. Would it be then when I consider that I have finished the game? Get the 1000 points of Gamerscore it did not leave the 100% game progress marker so it was not “finished” as such, but the incentive disappears, beyond getting a number like 100%.
Returning to adventure games, the same dilemma of AC Origins is present in almost everything. But what is it that pushes us to complete a game? Obviously its quality. If a game does not appeal to me, it is more likely that I will fight to reach the final credits and leave it parked. But if I like it, I’ll probably take more hours, either to play more side missions or explore every corner of the map and if I love it, I’ll go to the end. I am not an obsessive person with achievements (I know people who really have a problem with this issue) so if I see that getting them is something that is done naturally I throw myself into it. For me, the maximum exponent of “completing a video game” is to draw up the last achievement.
But what I think is not what others think and without rushing I think many of you will not agree with me in such a statement, something obvious because as I say at the beginning everyone has an opinion formed about it.
If we leave the more conventional games we come across those who have several paths or decisions. RPG games such as NieR, Mass Effect or Fallout and graphic adventures that give us different decisions to choose from , something that aside from the achievements that may be related to it, encourages us to play the main game several times to discover new paths, plots and even late. That’s when the concept of “finish” takes a new meaning, since you can get your achievements, reach the final credits for the first time, and even explore the game world, but you would have stories and ways to know.
That’s why finishing a game is something obtuse that depends on each person and each game. The quality of a game has a great influence on our interest in continuing with it, but it is our concept of completeness that drives us to believe when we give it up.